Tuesday, December 6, 2016

Readings (12-2)

1) An art classroom is a great place to explore the potential of computers.  Rather than just having the students work with computers in the standard way, get them involved in programming and creating physical objects that respond to coding to get them more involved in the computing process.  Building simple robots that respond to intuitive commands are great projects for older kids.

2) In the Renaissance, there was no division between 'making' and art.  Artists were scientists too and their creativity helped them invent fantastic things.  By bringing making back into the art world we have to potential to educate a new generation of scientists that are well-rounded, creative thinkers.

3) By engaging students in projects involving computers and other new technologies we are training them to be future innovators rather than future followers.  If students are engaged in making and technical fabrication in school they will enter the adult world with the ability to act on machines and create culture, rather than the other way around.

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